This project was given to the entire Masters of Design class of 2015 for Embedded Interaction with Michael Fox. 20 of us were tasked with coming up with an interactive environment design that would make people slow down and appreciate the space they were in, as they were passing through the gorgeous design building. We had roughly a month from start to finish to put the entire thing together. We were mostly self-organized.
We split up into 5 teams of 4 for our ideation stage. We all had floor plans of the entire building and we all agreed to come up with a proposal for the lobby. Under the guidance of Michael Fox, we iterated through a few ideas and came up with a presentation. We created a small mock prototype and presented it to the whole class.
After we presented, we had a vote among the entire class and we used that to decide which project we were going to work on. In the end, two projects came out on top and we decided to merge the two.
One was this interesting wall pattern that involved multiple panels that moved individually to create an interesting pattern for the people walking by and the other was a cool string installation that would expand to fill up whatever space it was in.
We very quickly decided to make the final project a combination of the two ideas and we split up into job specific teams very quickly.
The string team was responsible for building the strings for the installation. They had a difficult task, The had to figure out several things, such as the material for the strings and how we were going to measure out how much we needed and how were going to mount everything.
The wall team was responsible mainly for creating the patterns that were going to be laser cut for the final illusion. They had to come up with several prototypes to show the rest of the class. When they settled on a few, the challenge became how they were going to laser cut everything at a smaller scale and assemble it for the final piece.
This team was responsible for building the large wooden walls. They were responsible, not only for the cutting of all the wood and the assembly of everything, but also the logistics of how we were going to transport everything to our lobby and ensure the safety of the final structure.
This team was responsible for all the mechanical parts of the wall. If anything needed to move automatically, or if there were sensors that needed to be programmed, or motors controlled, this team was responsible for it. The tech team worked very closely with the Wood Team to make sure that everything worked together structurally. This was the team that I was a part of. Although I worked closely with the Wood Team as well.
The documentary team is the reason this article is possible. With how quickly everything was going, we needed to have some people responsible for documenting everything. However, they did more than just document everything, they sort of kept track of where everyone was and were responsible for calling cross team meetings organized to make sure everyone was on the same page.
This article contains photographs from the creation process as well as a little bit of documentation and explanation of our design process.
It was hard to combine the string and wall ideas together at first, we roughly came up with 3 ideas:
The string group made a simple model to test the effect of idea number two and found it was not doable to use only string to form the illusion effect pattern.
So, we basically confirmed our direction was the third idea and started to work on it together. By the end of the day, we had the first version of a physical model. At the same time, the pattern group designed two patterns that can create wonderful illusion effect.
As part of the technical team, I thought a lot about the inner workings of how the wall would work. We had to conceptualize a lot of the mechanical parts before we actually built it because we didn’t have much room to iterate. We were developing this at breakneck speed, so we had to whiteboard a lot of our idea. Several discussions were had and we went through a lot of versions.
Communication was an essential part of the success of this project. With such a big project that had so many moving parts and so many people, we had to keep track of everything. I remember realizing that there was a slight misunderstanding between the group members that had the potential to lead to big problems if we continued without proper communication. I called for a meeting that had to have at least one member of each team so that we could iron out some of the discrepancies.
Going forward we began having these meetings a lot more frequently. We also decided not to assume, but to ask. If we were going to make a decision, we would make sure everyone was on board and knew what the decision would be. This was essential.
One of the biggest challenges I had on the technical team was how to make the internal wall slide easily. After walking for hours on Hong Kong Reclamation Street, I found what I believed to be a good solution. I brought this back to the studio and showed it to my classmates. What we didn’t realize was that this solution was not designed to withstand heavy weights and with the full weight of our wall, the friction would be too great for the wall to slide elegantly.
We eventually decided to put the internal wall on wheels. Simple wheels. I love simple solutions. This worked beautifully because the internal wall was essentially on a track, and having it propped on a wheel greatly decreased the friction so we could essentially attach a motor and have the walls movement controlled by the audience.
When one wall worked, it was time to build all the others!
On the tech team, after the wall was essentially under construction and the design was finished in the sense that the major mechanical components were set and weren’t going to change much anymore, we buckled down and started coding interaction with Arduino and some cool sensors.
This is the push pull motor that we had moving the internal wall. We also put LEDs in it because why not.
It was pretty awesome to go downstairs and see a fully assembled wall.
We had a click button at the end of the push motor that basically made itself bounce back. It was a very simple solution to our problem. It worked very elegantly.
When we finally put the strings up it was such a different experience to actually walk through what we had initially modelled.
For the Shattered Community Kinetic interactive installation we exercised a fantastic amount of collaborative design and team work. The entire MDes Interaction Design group came together to conceptualise, select and eventually realise a project that we had come up with. We deduced what was feasible and likely to accomplish in a three week window and we did the appropriate research for where to get the tools we needed to accomplish what we wanted to create. From the first stages we organised the entire team into smaller groups and compartmentalise what we were going to do. We adopted a loose modular work flow where we had teams but everyone was free to sort of bounce around and work on whatever needed to be done. We were agile and flexible. This worked quite well because while we all had our strong suits, we were all essentially generalists with one focus so we were able to help out where it was needed.
Shattered Communities definitely was created with love and care and I believe it was a huge success that all the components came together very well.